![]() ![]() Getting all kills in every campaign level will get you 3,163 kills, so depending on whether you get 100% Completion on your first playthrough or need to replay most levels, you will still need between 5,000-7,000 kills after getting 100% Completion. Prodeus All Secret Locations (100% On All Levels)Įarn all trophies in Prodeus to unlock Platinum (no DLC required).For most of these you can choose to do these within the campaign itself, or play User Generated Levels to expedite this process considerably. There are also a few trophies tied to completing a level on a higher difficulty, but these only require a single level completion. It does play just like a shooter from 1999 would, and its level structure couldn’t have been more DOOM-esque in nature (its first level is even called E1M1 for crying out loud), but the extra additions add the necessary spice to make this bad boy shine as one of the better shooters I’ve played in years.Once you have 100% Completion, you will mostly have kill-related trophy cleanup left. ![]() This is where Dread Templar absolutely shines. The key to making a successful retro-styled shooter is to make it look like an old FPS from the glory days of early 3D graphics accelerators, but with enough quality of life features to make it feel fresh, and not so dated to the point of testing your patience. ![]() It also helps that the game runs at around eleven billion frames per second, making everything feel stupidly smooth, fast-paced, and responsive. While it’s far from being the best-looking retro shooter I’ve played in a while (again, Prodeus does take the cake), I really enjoyed Dread Templar‘s overall presentation. It takes a gargantuan effort for a game to look like it was the peak of design from its era, like Prodeus, and not just utter low-poly garbage, like God Damn the Garden. There is a sheer distinction between both. But hey, it’s still really fun to use one.ĭread Templar looks retro, but that doesn’t mean it looks like crap. I will never understand the trend of making the bow such an overpowered weapon in a shooter. Not just because of the sheer amount of edgelord vibes in the whole presentation, but in the sense that, despite looking dated, it feels like it came from that era when graphics cards and consoles were just starting to become beefy enough for polygons to look like what the concept art wanted it to represent. Everything is polygonal, going for a late 90’s aesthetic. You can move and aim with the mouse in all directions, jump around like a hyperactive Mexican jumping bean, and the overall imagery just looks very Quake-ish in nature. In this case, Dread Templar goes for a more Quake-esque approach than your average retro DOOM clone. This is your typical meathead shooter: labyrinthine levels, brutal enemies, weapons that pack a punch, Satanic and demonic imagery, fast-paced movement, and a crap ton of utterly amazing, adrenaline-inducing, heavy metal riffs. Every retro shooter enthusiast’s best friend.ĭread Templar is a game that might actually feature a setting and a story (and sadly, it tries to convey it through some really poorly voiced cutscenes in between chapters), but it’s not at all meant to be part of the core experience. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |